// ld_invertSel_rlyr.mel 0.2
//
// Authors: Lee Dunham
// Licence: Creative Commons, Attribution, Share Alike
// About: Inverts selection for visible objects in current render layer.
// Usage:
// ld_invertSel_rlyr ;
global proc ld_invertSel_rlyr(){
string $currentRenderLayer=`editRenderLayerGlobals -q -currentRenderLayer` ;
string $objsRenLayer[]=stringArrayRemoveDuplicates(`editRenderLayerMembers -q $currentRenderLayer`) ;
for($obj in $objsRenLayer)
if(`getAttr ($obj+".v")`==1 && `objectType -isType "transform" $obj`)
select -tgl $obj ;
else
select -d $obj ;
}
It'll invert the selection for whatever visible transform objects are in the current render layer. Its not fantastic but it was a 5-minute job.
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