Showing posts with label stretchy bones. Show all posts
Showing posts with label stretchy bones. Show all posts

Saturday, 20 March 2010

Stretchy bones tut...

almost sorted the coat, thought i'd show how I made the stretchy bones for it from a couple of bones with an IK Spline, clusters and a NURBs  circle controller.

oh and the mel I type after i select the IK Spline curve ( at about 2:20) is 'arclen -ch 1;' (it allows you to select the curve info node)...