// ld_invertSel_rlyr.mel 0.2 // // Authors: Lee Dunham // Licence: Creative Commons, Attribution, Share Alike // About: Inverts selection for visible objects in current render layer. // Usage: // ld_invertSel_rlyr ; global proc ld_invertSel_rlyr(){ string $currentRenderLayer=`editRenderLayerGlobals -q -currentRenderLayer` ; string $objsRenLayer[]=stringArrayRemoveDuplicates(`editRenderLayerMembers -q $currentRenderLayer`) ; for($obj in $objsRenLayer) if(`getAttr ($obj+".v")`==1 && `objectType -isType "transform" $obj`) select -tgl $obj ; else select -d $obj ; }
It'll invert the selection for whatever visible transform objects are in the current render layer. Its not fantastic but it was a 5-minute job.
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