... had been plagued with figuring out how to add Ncloth to my characters coat, solved that, then how to control the coat, solved that, how to rig the characters faces, solved that... Now im up against putting it all together, as its not as easy as the tests showed. For them I used a simple 4 bone setup to control the coat as it opened and the Ncloth is attached to the coat mesh and the final coat is attached to both the mesh and the cloth...
Thing is i cant really use a direct bone setup on the coat mesh due to having to skin the coat to the bones of the original rig, and so any extra bones added would just cause fighting over who controls what...
I've created a setup to conrtol the openeing of the coat the same way I've rigged the face, using Clusters and blendshapes and then blendshapes and driven keys to fix and intersecting etc, but i've also just started sketching a more complex, but better controllable way which is the create stretchy bones, spline IK and FK, clusters, blendshapes and driven keys... Just hope it works...
Will post if solved, if not, i've got backups i'll post/use.
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