When applying a worldspace or relative transform to nodes in Maya, you'll often have to account for;
- Control behaviour type (IK, Pole Vectors etc)
- Control hierarchy
This is where you will probably need to look at sorting your list of nodes prior to applying the data.
Also, space-switch sorting will want to be run as an additional pass over control type and hierarchy. This dependency check will vary based on the type of space-switch setup the rigs are using.
Also, space-switch sorting will want to be run as an additional pass over control type and hierarchy. This dependency check will vary based on the type of space-switch setup the rigs are using.
I've added a simple sort setup with individual and combined priorities.
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I'd love to hear your thoughts and how you approach this task.
Never knew that I could use python in maya. I will definitely try it out. Thanks for sharing.
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