... I had been spending hours and hours swapping back and forth between two types of facial rigging I've been trying for my main character, a mix of stretchy bones, curves and clusters and then a mix of clusters and blendshapes and driven-keys and bones for the tongue but due to too many problems with skinning with the bones and curves, I have had to settle with the latter method.
For good measure though, I had been advised to use stretchy bones for the tongue, and I tweaked the controls abit to add better deformation, a tutorial which i'll post up soon.
I'm also at the end of my teather with maya Cloth, I can get a very nice smooth cape, but a coat its just too much for the time I have left, and so I'm cutting out a weeks worth of work by scrapping it and spending the time catching up and finishing a nice coat rig instead...
Friday, 19 February 2010
Sunday, 14 February 2010
whoa, its been a while...
...been working on final film, solving problem after problem with either facial rigging (using a mix of bones, clusters and blendshapes) or maya cloth and cloth/cluster-hybrid... grr...
anyways, had a visit from Dinamo so had to rush together some sort of showreel, needless to say most of my old works needs some serious revisiting, but its just finding the time with work now taking up 27 hours a week... fun, fun, fun.
anyways, will defo get round to posting up some semi-decent tutorial regarding the facial setup i'll be using (thanks to Matt Simpkins!!), hopefully someone might find it useful at some point...
anyways, had a visit from Dinamo so had to rush together some sort of showreel, needless to say most of my old works needs some serious revisiting, but its just finding the time with work now taking up 27 hours a week... fun, fun, fun.
anyways, will defo get round to posting up some semi-decent tutorial regarding the facial setup i'll be using (thanks to Matt Simpkins!!), hopefully someone might find it useful at some point...
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