found a spare few seconds to update...
now working as Maya rigger (and probs animator) at Dinamo Productions (Grandpa in my pocket :) ) and it is awesome.
learnt ahellover lot in last few weeks, brains on overdrive so will have to post up some personal projects and ew hints and tips to rigging laters on :)
that is all.
Sunday, 8 August 2010
Friday, 9 July 2010
mel auto scripts
i've been developing a couple of mel scripts that will be developed further for practical use.
the first was a ballOverlap script which was developed to be applied to a tail or pendulum etc, but after somethought, it could be developed as a cheaper alternative to Ncloth for specific tasks, such as a hanging sleeve or the tails on a characters tux.
this second script was the start of my auto rig script. It rigs a flexable and stretchy spine that will bend in FK and translate in IK, with an advanced twist too.
After the development of this flexable, almost toony, rig, i've sketched and researched into creating a hyper-realistic bipedal character rig and a completely cartoony character rig (which will use a more developed version of the ribbon spine technique).
I am hoping to move onto quadropedal rigs after this and then developing auto rigging scripts that are strong and flexable enough for the user to decide how many arms, legs, heads and torsos they would want to be setup.
the first was a ballOverlap script which was developed to be applied to a tail or pendulum etc, but after somethought, it could be developed as a cheaper alternative to Ncloth for specific tasks, such as a hanging sleeve or the tails on a characters tux.
this second script was the start of my auto rig script. It rigs a flexable and stretchy spine that will bend in FK and translate in IK, with an advanced twist too.
After the development of this flexable, almost toony, rig, i've sketched and researched into creating a hyper-realistic bipedal character rig and a completely cartoony character rig (which will use a more developed version of the ribbon spine technique).
I am hoping to move onto quadropedal rigs after this and then developing auto rigging scripts that are strong and flexable enough for the user to decide how many arms, legs, heads and torsos they would want to be setup.
Friday, 4 June 2010
Friday, 28 May 2010
Wednesday, 26 May 2010
cars...
finished (questionable) my film, will be up soon, been helping few people out and collaborating still, got little bit behind so went up a notch - already had base model and designs but managed to finish the modelling, texture, rig and quick anim test for the car.
will post renders once happy.
will post renders once happy.
Monday, 10 May 2010
Useful Texture sites
came across some nice texture sites, think they all free etc.
http://designbump.com/
http://slodive.com/design/50-sites-for-discovering-free-textures/
http://www.grungetextures.com/
http://www.royaltyfreetextures.com/
http://www.textureking.com/
http://www.texturise.com/
http://www.texturespot.com/
http://patternwall.com/
http://www.3d-resources.com/3d_textures.php
http://designbump.com/
http://slodive.com/design/50-sites-for-discovering-free-textures/
http://www.grungetextures.com/
http://www.royaltyfreetextures.com/
http://www.textureking.com/
http://www.texturise.com/
http://www.texturespot.com/
http://patternwall.com/
http://www.3d-resources.com/3d_textures.php
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